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| Subject: Far Cry 2.. Fri May 21, 2010 12:48 am | |
| Gameplay
Far Cry 2 is a sequel to the original Far Cry, but only in name. The game features an open-ended experience, with the player being able to ally with one or multiple factions and mercenaries and to progress through the game world and the missions as they see fit, resulting in a nonlinear style of gameplay commonly referred to as sandbox mode that allows the story to progress at the speed and in the order the player chooses. The player can choose from a wide range of vehicles, including cars(which includes Jeep Wrangler and Jeep Liberty), trucks, boats, and hang gliders to make their way to the target, accommodating play styles ranging from head-on assaults to stealthy infiltrations. Instead of using individual maps, the game takes place in a sprawling African landscape, with terrain ranging from desert to savannah to jungle. The gameplay area is 50 km2 (19.3 sq miles).
The player's actions may also have a lasting effect because the character may interact with the environment: for example, one of the missions shown by the developers had the player sabotage a pipeline owned by one of the factions that is pumping fresh water from the lake to a neighboring country, exchanging it for arms and ammunition. After the player destroys it, part of the surrounding area becomes flooded, including a mine where another mission may take place. However, although the player may accept missions from either of the game's main factions, he operates as a "deniable asset" that either side can deny having an association with if the player is killed, and so will generally be fired upon by any soldiers of either allegiance that he encounters, except in the ceasefire zones around the main towns.
Various factions and vehicles are featured; enemies include human mercenaries, but sci-fi creatures such as the Trigens from Far Cry are not featured. Furthermore, the player's feral abilities introduced in Far Cry Instincts and its expansions do not return in Far Cry 2. There is also a dynamic weather system that has a day-night cycle and different weather conditions such as storms and strong winds. The time of day also affects the behavior of AI, in terms of enemy alertness and aggressiveness; for example, an enemy might have a slightly heightened awareness at night, but be unable to see the player in hiding, while during the hot part of the day the enemies might be sitting in the shade in groups but easily spot the player from a distance.
The health system is similar to that of Medal of Honor: Airborne and Pariah, where the health status bar is divided into five segments, each of which automatically refills if it is not depleted and the player finds cover for a few seconds. Unlike the previously mentioned games, instead of random health pickups being dropped by enemies or hidden throughout the map, the player is able to carry a limited supply of syrettes, which can be injected into the character's arm at any time to fully replenish the player's health. The player can obtain more syrettes by searching first aid boxes located throughout the game world. When nearing death (only one health bar remaining), the player's character must perform a brief first aid on himself; for example, the player must dig bullets out of the body when shot and pat himself down when on fire or crack certain bones back into place. | |
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